//
//  LBXLofiFilter.h
//  OpenGLGame
//
//  Created by Nguyen Cong Huy on 4/5/13.
//  Copyright (c) 2013 UIT. All rights reserved.
//

#ifndef __OpenGLGame__LBXLofiFilter__
#define __OpenGLGame__LBXLofiFilter__

#include "LBGroupFilter.h"

class LBToneMapFilter;
class LBVignetteFilter;
class LBSharpenFilter;
class LBTexture;

class LBXLofiFilter : public LBGroupFilter{
    LBToneMapFilter* toneMap;
    LBSharpenFilter* sharpen;
    LBVignetteFilter* vignette;
    
public:
    LBXLofiFilter();
    virtual ~LBXLofiFilter();
    void setToneData(unsigned char* toneData);
};

#endif
